Ryan Elliot, Talented Archviz Artist Flexes His Creativity With 3Ds Max

“I’ve always had an interest in art, animation, and photography, and found my passion for 3D towards the end of high school. By 2015, I had an Advanced Diploma of Screen and Media which introduced me to 3ds Max, and from there I’ve never looked back,” he says.

I’ve always wanted to be a character artist, but there are limited options here in Perth. So I initially found myself working freelance on anything I could get. This lasted for about a year and a half. Eventually, I received my first offer to work at a local Archviz studio specialising in AR and VR. It’s been 4 years since then and I’ve moved onto work on a variety of projects – but I feel as though my career is still only just starting.

I’m always striving to refine my skills and reach higher levels of photorealism. I look to the real world to find inspiration – recently this has been through my camera, studying lighting and materiality. I also love to make pieces and places that make people feel like they would want to be there themselves.

Advice I would give to young 3D artists just starting out would be to not get comfortable, be confident in your own abilities, and say yes to new opportunities even if they seem daunting at first – you’ll figure it out. Lastly, take a risk every now and then – nothing ventured nothing gained, right?

I’ve been using 3ds Max for 7 years now and it’s quite hard for me to think about using anything else. It’s my go-to tool for all my modelling and rendering needs and with the addition of Arnold packaged alongside, you really can do almost everything without leaving the one application.

Create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality experiences with 3ds Max. Get it now at 25% off. 

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